Title: For example, is it a character and a character practice? Or do you practice separately, chest exercises? thanks
5 thoughts on “ZBRUSH beginner, please ask his predecessors. How to practice to improve faster?”
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You can go to [网 网 网] website to find the [free] video tutorial of the "ZBURSH Modeling" sector- [Click to enter] complete entry to the proficient video tutorial list: /school /3dmodel? Type = 4
I think I can watch some tutorials and follow the exercise. This will be easy to get started. , To read some characters to read some characters, it will be very helpful.
Step 1: Concept
A before we start using ZBRUSH to model works, you must first know that choosing a new project that can improve our skills is very important: such as modeling, topology structure, texture, etc. Essence In this project, because I want to be familiar with the production process of clothes and accessories, I chose a character concept design with many elements. Essence
. Share a good learning skirt with software video learning
In short, please choose what you like to do. For example, if you like to make characters, please study in -depth! If you are mainly people who handle the environment, no problem! You need to be satisfactory to the whole process and your learning, because these are completed in your spare time.
It image for concept-Floki
of "Viking People" Step 2: Reference
Once you determine your project, you need to organize the organization. You have your thoughts. I usually like to divide into several small themes -they are all steps in my modeling process. This is not only easy to search for references, but it is also convenient to merge them together at work. After collecting all the reference materials, I like to create a single board containing all reference materials so that they can easily access all reference materials. Don't think that the use of consulting information is wrong. It is impossible for artists to know everything. Using the correct information will improve your work quality and speed.
It the image board I used before the modeling
Step 3: The sketch of the character
is now going to be carved now! At the beginning, my attention was always put on the proportion and outline of the character, and kept as less as possible to facilitate the changes in the grid after convenience. This part is crucial to the final result of the model. At this step, you need to be careful to avoid problems in the future, because if your main shape is not good, then there is no need to add high details. This step will make all your hard work less interesting.
floki's head and contour sketch
Step 4: Details
Once your model has the main and secondary elements, you can start carving details. In this step, I tried to add some small details, which may be the part that appears in the focus or final image, which helps save time after saving. ZBRUSH's standard brush is enough to make any details. In this step, you need to be careful to avoid problems in the future and apply it in a seemingly natural way. In the image, you can look at some of the brushes I use and how to modify Alpha.
The standard brush I used when I make ax details
Step 5: Rendering PASS
For rendering, I only use ZBRUSH and Photoshop. I created a few rendering lights in different places so that I can export them and combine them into a single image. It is important to understand the main light source and auxiliary light you want. You can let the label open in ZBRUSH so that you can use it in different locations to create new ideas. At the beginning, it is interesting to study photography and try to imitate some ways that can match your model.
All layers are used to form final images
Step 6: Synthetic
In open all ZBRUSH PASS in Photoshop, you can put everything together and put it together Combine the entire image. First of all, I created a darker neutral background, and then patiently changed the layer type and opaqueity to create the main lights, auxiliary lights and contour lights that highlight the display works. Keep your choice and adjust the mask and keep in mind how to adjust to obtain the right light. In order to get more real results, consider which objects reflexes more and which objects reflect less light so that even if there is no color, you can also understand the type of material in the image.
layer in the layer in the layer in the 7th: The final repair
Finally, it is very good to adjust with the background, so that it can achieve the fact that it does not affect the role of the character. The purpose of a composition under the situation of attention. In most cases, I try to get more comparisons to the final modification of the image to bring more feelings and better results. You can check some of the results I use in the image by checking the image, try not to use too much effect, otherwise you will eventually lose some details.
It small steps to obtain the contrast and color of the image
Step 8: Final image
I always try to create the final image of multiple Viking people in order I can show the characters from different angles and demonstrate the different dynamic feelings brought by the character. In short, it is a good idea to use ZBRush to create this project. No matter what advantages and disadvantages it will present at the end, you can improve it in the next work!
You can go to [网 网 网] website to find the [free] video tutorial of the "ZBURSH Modeling" sector- [Click to enter] complete entry to the proficient video tutorial list: /school /3dmodel? Type = 4
Overall practice ~ Just practice.